NOIZは大阪・関西万博2025のシグネチャーパビリオンの一つ、落合陽一プロデューサーの「null²」の設計を担当しました。テーマは「いのちを磨く」。金属の硬質さと布のような柔らかさを共存させた要素をデザインのテーマとし、リアルとバーチャルを横断する体験装置として計画しています。
多様化が進んだ現代において、「身体を現地に運ぶこと」の意味を問い直す中で、NOIZは建築をバーチャルとフィジカルをつなぐ「接空間(Interspace)」として構想しました。構成単位には、ゲーム空間で用いられるボクセル(立方体)を採用し、これを実寸スケールで建築要素に展開。2m、4m、8mサイズのボクセルで構成されるこのパビリオンは、設計や機能変更に柔軟に対応可能な仮設的構造です。
外装には反射率98%を誇る新素材の鏡面膜を使用。太陽工業や落合氏のチームと共同開発したこの膜は、高い遮熱性と柔軟性を備え、今後の建築分野での応用も期待されます。
鏡面膜は風や重低音に応じて微細に振動し、周囲の風景を揺らぎながら映し出します。内部にはウーファーとロボットアームが設置されており、音と動きによって膜が生き物のように変形。空間内に多数の鏡像が現れ、あたかも異なる時空間が重なり合うような視覚体験を創出します。
建築自体が情報、身体、環境に応答するインターフェースとなり、物理世界とデジタル世界、人とアバターが交錯する「異世界との出会い」という万博の本質を体現するパビリオンとなっています。
NOIZ took charge in the architectural design of “null²,” one of eight Signature Pavilions at Expo 2025 Osaka, produced by researcher/media artist Yoichi Ochiai. The Signature Pavilions have been planned as the thematic core of the current Expo, assigned to selected Japanese researchers and creators. The steel frame architecture is covered with metallic membranes which waver with the wind and reflect its surroundings, resembling a digital landscape in a futuristic physical world.
The pavilion’s name “null²” derives from both the programming term for an empty state and the Buddhist concept of “emptiness” (空). The squared symbol references the phrase “⾊即是空 空即是⾊” (form is emptiness, emptiness is form) from the Heart Sutra, where “emptiness” appears twice. This philosophical foundation underscores the pavilion’s exploration of boundaries between existence and non-existence, physical and digital.
From the very beginning of the design process, we considered the significant contrast of today’s Expo to the 1970’s Expo held in the same city of Osaka. The value of physically visiting a world expo has become questionable to many during the current internet age. Therefore, we set out to design a building that engages both the real and the digital realms and interact with its environment.
Our team translated that vision by coming up with a formation of voxels, in reference to a low-resolution method of expression in digital spaces such as games and VR. It is not only a type of digital landscape which helps reduce computational and communication loads while allowing for efficient dynamic description, but also a reminder of shared experiences in game environments.
Furthermore, this project explores the idea of “moveable architecture” in a direct sense. Normally, due to their scale and required performance, buildings tend to be static. However, given the short design timeline, expected budget adjustments, potential functional revisions, and even relocation after the Expo, we began with the premise of creating a highly adaptable structure using frames and mirrored membranes.
The exterior features a 98% reflective mirrored membrane – a new material developed in collaboration with Taiyo Kogyo and Ochiai’s production team. This membrane has a metallic texture and forms flexible curves. It is highly stretch-resistant, flexible, and possesses excellent solar reflectance, making it suitable for other uses beyond the Expo, such as improving insulation and aesthetics for existing buildings.
The pavilion consists of four functional areas: Exhibition hall where visitors interact with their digital twins, Back-office building, Security station, and Rest area. Each of these is encapsulated within voxel clusters of 2m, 4m, and 8m cubes. These simple and highly flexible components made from frames and membranes allow for adaptability to budget or functional changes, and they also support disassembly, relocation, and reuse after the Expo – making it a highly sustainable temporary structure.
The mirrored membrane exterior responds to wind at resonant speeds relative to the weight and size of each membrane surface, causing it to vibrate like it’s breathing and distort the sky and surroundings with a unique rhythm.
Inside several voxels, woofers and robotic arms are installed. By adjusting low-frequency vibrations and robotic movements, the membrane can be made to shift dramatically – creating a literal “null-null” (slippery, fluid) transformation. Integrating materials, properties, and dynamic motion, the pavilion aspires to become a living architectural entity, interacting with its environment and people.
As a result, the architecture of null² serves to function as an “interspace”, where countless parallel worlds intersect. Together with the interactive exhibition where visitors meet their own digital twins, the pavilion embodies Ochiai’s concept of Digital Nature and the Expo’s core theme of exploring new relationships between humans and technology – a place where the physical and virtual, humans and avatars, objects and information all intertwine.
Project Name
Information
Year
2025
Category
Design Category, Building Type, Design Status, Architecture, Culture, Facade, Realized, Kinetic
Status
Built
Location
大阪, 日本 Osaka, Japan
Photo Credit
阿野太⼀、楠瀬友将、⼄咩海太 Daici Ano, Tomoyuki Kusunose, Kaita Otome
URL
大阪・関西万博2025シグネチャーパビリオン「null²」 Expo 2025 Osaka, Kansai Signature Pavilion null²
Collaborator
プロデューサー:落合陽一
構造:Arup
設備:フジタ
施工:フジタ‧⼤和リース特定建設⼯事共同企業体
展示内装設計・施工:乃村工藝社
Producer: Yoichi Ochiai
Structural design: Arup
Equipment design: Fujita
Building Construction: Fujita & Daiwa Lease JV
Exhibition space design / Construction: NOMURA
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